Put your glb model in a separate folder just to keep your project files organized. If you can’t, then your model needs scaling. Before you scale your models though, load it up and see if you can see a red block (if you follow my instructions and put in the exact same style I will give you later on). But I usually scale it up like, 10x, 100x, 10x XD So, very large. How large I can’t really say since I sometimes use pmx editor for quick edits and it’s a very simple editor so I have no idea about the scale. Blender 2.8+ has built-in support for glTF files. If you have Microsoft’s 3D viewer installed, the model viewer can be converted to a glb model without any hassle. And always keep notes where you got the model from. So convert it if your model doesn’t come in that format. It came in a bunch of formats but what we need is a. For this tutorial I just went to archive3D and got a globe.
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